Smartphone usage is now ubiquitous across much of the global population, with the smartphone offering a vast range of applications (apps) that help to extend human cognition ( Clark & Chalmers, 1998). This is significant given the widespread usage of Snapchat by teenagers, and we hypothesise that the app's design provides a particularly strong pathway in support of Smartphone Addiction. ![]() In particular, user interactions with Snapchat correlated with Smartphone Addiction, represented across all types of interface interaction. Interactions with Social apps in general were also associated with Smartphone Addiction. User Smartphone Addiction was seen to significantly correlate with high levels of interaction with Lifestyle apps, particularly for female users. ![]() Using this alternative method, we collected all user interface interaction events from a sample of 64 participants over a period of 8 weeks, using a bespoke monitoring app called Tymer. The approach contrasts against conventions such as self-reporting or timing activity sessions, and it focusses on active rather than passive smartphone activity. As compared to other measures, this directly encapsulates potential problematic physical smartphone behaviour as a signal. Typical events are taps, scrolling and typing, carried out to interact with apps. We introduce a new approach to monitoring the activity of smartphone users based on their physical interactions with the interface.
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